Wii Tech Support

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  1. Nintendo Wii Tech Support
  2. Wii Tech Support Phone Number
  3. Wii Tech Support Number
  4. Nintendo Wii Console Tech Support Number
Wii64
General
Author(s)tehpola, sepp256, emu_kidid
TypeConsole emulator
VersionBeta 1.1 'Honey'
LicenceGNU GPL v2
Links
Download
Website
Downloadable via the Homebrew Browser
Peripherals
Not64
General
Contributor(s)Extrems
TypeConsole emulator
VersionRolling release
LicenceGNU GPL v2
Links
Download
Website
Source
Downloadable via the Open Shop Channel
Peripherals


Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Wii and Gamecube through the libOGC library. The emulator uses dynamic recompilation of the N64 machine code to PowerPC machine code and full hardware accelerated graphics to achieve (mostly) full speed emulation. Currently the emulator is in beta stage and can run many N64 ROMs at full speed in most cases.

  • 1Progress & Updates
  • 6Installation
  • 8Settings

Progress & Updates

Check out http://www.emulatemii.com for the latest news on the progress of this emulator, featuring regular updates and in-depth technical posts on the progress and current features. If you like this emulator, please donate and support the team!

  1. Oct 24th 2012 New Wii Bundles Keep Families Grooving and Imaginations Soaring This Holiday Season (2) Jun 5th 2012 Nintendo's Wii U Ushers in New Age of Video Games with Second-Screen Experience (24) Jun 3rd 2012 Nintendo Shows Off Ergonomic Wii U Pro Controller (10) Add your own comment 10 Comments on Wii Gets Royal Support #1 thoughtdisorder.
  2. . Gold Support Training is a free 4-day, on-site wiADVISOR training program. If you would like to register, review the requirements, then fill out the form at the bottom of the page and select Submit. After submitting the form, you will be contacted by the wiADVISOR Gold Support Team to schedule your dealership training.
  3. Nintendo Wii Repair. If you're in need of professional Nintendo Wii repair services, depend on the experts at CPR! When you take your Nintendo Wii to CPR, you can rest assured that we have the parts, tools, and experience to get the job done right – quickly and hassle-free.

Not64

Tech Support Forums Internet Connection Support Information Need help getting your system connected the Internet for the first time, or having difficulty with an existing connection?

Not64 is an 'experimental modification' of Wii64, forked from the 'Beta 1.1 'Honey' version to include several fixes and additions.[1]

Not64 is available to download from the thread at GC Forever.

Further Information

The emulator can be controlled with any combination of GC controllers, Classic Controllers, Wiimotes with Nunchuks and even just Wiimotes. See the included readme for details on the controls. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).

Developers

We don't want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called 'Wii64' or 'Cube64' nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we're just releasing a snapshot of the source used to build Beta 1.1, but we're planning on updating the public repository with each commit we've made to our private repository so that everyone can see the progression of the code. This process will begin soon.

MenuV2 - Current main menu screen of Wii64
MenuV1 - The old main menu screen of Wii64

Currently Achieved Features

  • Emulation via Dynamic Recompiler & Pure Interpreter
  • Hardware Accelerated Graphics (glN64 ported to GX by sepp256)
  • ROM Support up to 512MBit
  • Expansion Pak support
  • High Level PowerPC RSP
  • Interpolated Stereo Sound
  • Input via Gamecube & Classic Controller & Wiimote + Nunchuck
  • Configurable input combinations
  • DVD/USB/SDGecko/Front-SD ROM Loading
  • Native Saves
  • Save States
  • Rumble/Controller Pak Support
  • Progressive/Widescreen Resolution
Video Settings in Wii64

To-do (In order of importance)

  • Increase Compatibility
  • Improve Speed
  • Save Manager
  • Netplay

Installation

For SD/USB

Extract the contents of wii64-beta1.zip to the root of your SD card/USB

Fast advertising inc. Put ROMs in the directory named /wii64/roms (All save types will automatically be placed in /wii64/saves)

For DVD

ROMs may be anywhere on the disc

Quick Usage

Load the executable from the HBC or in the loader of your choice

Once loaded, select 'Load ROM'

Choose the source (SD/USB/DVD)

Select the ROM to load (Note: to go up a directory select '.', B will exit the file browser)

Select 'Play Game' to play

To exit game press:

+
+ + +

(Note: this must be done to save your game; it will not be done automatically)

Settings

General

  • Native Saves Device: Choose where to load and save native game saves
  • Save States Device: Choose where to load and save save states
  • Select CPU Core: Choose whether to play games with pure interpreter
    • (better compatibility) or dynarec (better speed)
  • Save settings.cfg: Save all of these settings either SD or USB
    • (to be loaded automatically next time)

Video

  • Show FPS: Display the framerate in the top-left corner of the screen
  • Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
  • CPU Framebuffer: Enable for games which only draw directly to the framebuffer (this will only need to be set for some homebrew demos)
  • 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
  • FB Textures: Enable framebuffer textures (necessary for some games to render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)

Input / Controls

  • Controls are now fully configurable so any button on your controller can be mapped
  • The controller configuration screen presents each N64 button and allows you to toggle through sources
  • There are 4 configuration slots for each type of controller
  • To load a different, previously saved configuration, select the slot, and click 'Load'
  • After configuring the controls as desired, select the slot, and click 'Save'
  • After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
  • Clicking 'Next Pad' will cycle through the N64 controllers assigned
  • There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
  • The 'Menu Combo' configuration allows you to select a button combination to return to the menu
  • Configure Input: Select controllers to use in game
  • Configure Paks: Select which controller paks to use in which controllers
  • Configure Buttons: Enter the controller configuration screen described above
  • Save Button Configs: Save all of the controller configuration slots to SD or USB
  • Auto Load Slot: Select which slot to automatically be loaded for each type of controller

Audio

  • Disable Audio: Select to mute the sound

Saves

  • Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device and save when returning to the menu or turning off the console
  • Copy Saves: Not yet implemented
  • Delete Saves: Not yet implemented
General Settings in Wii64

Compatibility List

Input Methods

  • A mix of Gamecube Controllers and Wiimote with or without classic controller or nunchucks may be used to support up to 4 players at once
Manual or Automatic controller mapping in Wii64

Input Mappings

Nintendo wii tech support
  • Gamecube controllers are mapped 1:1 with N64 buttons
  • Classic controllers are mapped the same as on VC titles
Action
+ + Return to menu
or Z
+ Action
or
N64 Z
+
+ Return to menu

ROM Format

  • ROMs can be in any format, .V64, .Z64 or .N64
  • There Full support for up to 512MBit ROMs via a ROM cache
  • ROMs may be loaded via SDGecko, Front-SD / USB/ DVD
  • ROMs must be placed in a directory named '/wii64/roms/' on the SDCard
  • ROMs can be placed anywhere if using a DVD

Save Support

The Gamecube Memory Card browser showing a Wii64 save on the Gamecube Memory Card.
  • There is native save support for the SDGecko, Front-SD, USB and Gamecube Memory Card
  • Save state support is only for the SDGecko, Front-SD and USB
  • To save, you must have a directory named '/wii64/saves/' in the root directory

Support

Finally, there is a support forum located on WiiBrew, so if you are having trouble with Beta 1.1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.

Credits

  • Core Coder: tehpola
  • Graphics Coder: sepp256
  • General Coder: emu_kidid
  • Original mupen64: Hactarux
  • Artwork: drmr
  • Wii64 Demo ROM: marshallh
  • Compiled using devkitPPC r19 and libogc

Nintendo Wii Tech Support

  • Visit us on EmulateMii and the GoogleCode page.
Retrieved from 'https://wiibrew.org/w/index.php?title=Wii64&oldid=108991'

Nintendo Wii Information

Nintendo Wii is one of the gaming consoles that a lot of gamers were sceptical about, upon its announcement in 2006, mostly because of its odd name. In the ensuing months, however, their scepticism quickly became anticipation with the announcement of some of the Wii's innovative features, which includes: amazing internet connectivity, motion controls, backwards Gamecube connectivity, including the ability to take advantage of older Nintendo handhelds and consoles to download titles using the Virtual Console.

When it came down to it, the name didn't really matter. It had absolutely no effect on the launch, which made it the most successful Nintendo game until the introduction of the switch more than ten years later. Nintendo had a very effective marketing campaign for this console, and the ingenious Wii Remote was able to attract a lot of first-time gamers as well as casual gamers.

Wii Tech Support Phone Number

Safair contact number. However, there's been some debate amongst gamers about the success of the Wii in gaming history. Although it started better than any console, Nintendo was unable to hold the attention of the new and casual gamers who joined them when they first started. As the novelty wore off, and with the debut of the Xbox 360 and PS3 with all their innovative motion control systems, the sale of Wii began to decline. The Kinect's debut in 2010 was the final blow that killed the system. Nintendo continued to produce and support the Wii until 2013, but by 2011 they had stopped making any significant release.

Regardless of all that, the success recorded in its first few years was enough to put the Wii on the map as one of the consoles with the best-selling record of all time. It is the third best-selling console after the first two PlayStations, while it ranks fifth (after the Nintendo DS and the Game Boy) if we're considering handheld system. From the date of its launch in the year 2006, down to 2008, there was shortage of this system across the world, with players residing in America finding it difficult to get the system.

Just like some other Nintendo consoles and handhelds, their system was better known for having exciting exclusive first-party releases and not for its third-party support system. Nintendo's game collections that utilized the Wii Remote (Fit, Resort, Play and Sport) were actually the biggest hits from the console. Mario Party 8, New Super Mario Bros, Super Mario Galaxy games, Super Smash Bros, and Mario Kart Wii are some of the system's other top sellers. Some third-party tittles were also successful, and top amongst them are - Rayman Raving Rabbids, the Michael Jackson Experience, Monster Hunter Tri, Red Steel and Deca Sports and Epic Mickey. Resident Evil 4, The ports of Guitar Hero III and Rock Band didn't do bad either. And regardless of the fact that it didn't do so well in the market, Monolith's Xenoblade Chronicles was a great Nintendo-exclusive tittle that RPG fans could enjoy.

Let's not forget the Virtual Console. Nintendo produced more than 400 retro tittles, comprising of their own catalogues and the platforms of a lot of their biggest rivals. You could even download games for the Turbografx, Sega's Master System and Genesis, Commodore 64 while selecting arcade titles.

Wii Tech Support Number

The Wii released two variants. They both had lower retail prices and were more compact compared to the original console, but certain features were sacrificed. The ability to keep the system horizontal was added, sacrificing controller port and Gamecube compatibility. The Wii Mini can be described as an ultra-compact version which had the ability to move the disc loader up the unit, but a lot of the connectivity features were let go along with Gamecube support.

Nintendo Wii Console Tech Support Number

The Wii was rendered obsolete by the Wii U, considering the fact that it's compatibility with the former console's digital download titles and physical media was a backward compatibility. The Wii happens to be the only remaining console that can run Gamecube games natively, although with a little hacking it can be run on the Wii U. Nowadays, lots of users downloading emulators and playing Nintendo Wii roms games on their stationary computers or laptops. You can also try it by yourself by downloading an emulator from our website and playing your favourite Nintendo Wii ISOS games.





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